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Half dance, half juggling, half mime, half magic....I'm a contact juggler, not a mathematician
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 Post subject: Re: MOST GREATEST VIDEO GAME v2
PostPosted: 12 Feb 2012, 12:42 
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HAHAHA!! Ryan, this gave me a good chuckle. You seem like a kid in a candy store.

That being said..

OH MA GAWD THEY MADE A WHAAAAAAAAAAAAAAAT?!?!?! *runs off to play*

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 Post subject: Re: MOST GREATEST VIDEO GAME v2
PostPosted: 13 Feb 2012, 00:20 
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Bri Maneely wrote:
OH MA GAWD THEY MADE A WHAAAAAAAAAAAAAAAT?!?!?! *runs off to play*


not they.
this guy.
Image

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 Post subject: Re: MOST GREATEST VIDEO GAME v2
PostPosted: 13 Feb 2012, 13:44 
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OH! Oh thats even better :D

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 Post subject: Re: MOST GREATEST VIDEO GAME v2
PostPosted: 13 Feb 2012, 13:50 
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But yeah.. Ryu is the way to go!!! This makes me so happy :D

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 Post subject: Re: MOST GREATEST VIDEO GAME v2
PostPosted: 13 Feb 2012, 15:40 
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whaaaa ryu is so hard; i'm not good at playing him and so i can never power up his special abilities to the point where the game becomes superninja awesome. I spend all my time crouching and swatting at koopas with my sword, but i want to be a ninja star master.

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 Post subject: Re: MOST GREATEST VIDEO GAME v2
PostPosted: 14 Feb 2012, 18:58 
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The star was alright.. I loved his clingability.. It added a whole new dimension to the game! As did mega mans sluggishness and crazy jumping skills!

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 Post subject: Re: MOST GREATEST VIDEO GAME v2
PostPosted: 14 Feb 2012, 23:15 
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It is so interesting how the game is infinitely playable in all of these different platformer styles. SMB1 creates new challenges for the player depending on choice of character; and yet the fundamental level design remains mostly unchanged. Playing SMB1 as Link actually WORKS as a standalone game; that is what boggles my mind.

That and accessing all the old motor reflexes that i haven't accessed in years. I spent a tremendous amount of time learning the challenges of SMB1 as a child. I can close my eyes and recount nearly any level, sequence of jumps and placement of enemies. I learned about fine motor reflexes and reaction time from playing these games, and those skills have helped me in my life as a juggler. So to mix it up; to play with one familiar framework of character control within another familiar level design, is an extremely strange nostalgic and satisfying feeling. this game is the best.

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